﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Unity.Entities;

namespace DotsGame
{
    struct comp_BattleUnit : IComponentData
    {
        public float radius;//半径
        public int campid;//阵营id
        public bool maintarget;
        public float speed;
    }
    struct comp_BattleUnitTag:ISharedComponentData
    {
        public int campid;//阵营id
        public bool maintarget;
    }

}
